Animation Particles

Millions of particles emitted from the surface of an animated skinned mesh, sampling bone transforms on the GPU so the trail follows the character in real time.

Techniques: WebGPU, GPU particles, skinned mesh sampling, TSL compute shaders.

Interactive WebGPU demo by Jingfu Chen. Requires a browser with WebGPU support, such as Chrome 113 or later.

Animated Particles

Emitted Particles from Skinned Mesh

/work/skinned-particles
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