This interactive demo needs WebGPU, which isn't available here. It runs in current Chrome or Edge on Windows, macOS and ChromeOS, Chrome on Android 12+, and Safari 26, with hardware acceleration turned on.
Millions of particles emitted from the surface of an animated skinned mesh, sampling bone transforms on the GPU so the trail follows the character in real time.
Techniques: WebGPU, GPU particles, skinned mesh sampling, TSL compute shaders. An interactive WebGPU demo by Jingfu Chen.